Skip to content

THE GUIDE

Undercover game word list: 100 word pairs, the rules and Mister White

One word for the civilians, an almost identical one for the spy, and a hundred pairs ready to use.

Everyone gets the same secret word except the impostors. Each player describes theirs without saying it, and the table votes. Undercover, also known as the spy game, needs nothing but good word pairs. This word list holds a hundred, taken from the bank of The Spy on PlaySobr and sorted by theme. Before the list: the rules in five lines, the full Mister White rule, the impostor count per table and what makes a good pair. After it: what our last 84 games say, and the paper version.

Pairs taken from the bank of The Spy (328 pairs in seven universes, including a seasonal Halloween one). Games measured over the 90 days before 22 September 2026.

The rules in five lines

Each player gets a secret word. Civilians all share the same one, say Cat. Spies get another one, close but different, say Dog. Nobody knows which side they are on.

In turn, each player describes their word in one word or a short phrase, without saying it. Too precise and the spy latches onto you, too vague and you become the suspect.

After the round of clues, everyone votes to eliminate a suspect. The eliminated player reveals their side.

Civilians win once every impostor is out. Spies win when they are as many as the remaining civilians.

Mister White variant. One player gets no word at all. If eliminated, they get one last chance to guess the civilians' word, and if they are right, they win alone. The full rule is right below.

The Mister White rule

Mister White gets no word: their screen, or their slip, is blank. They do not know who the spies are, and the spies do not know who they are. They listen to everyone else's clues and have to make up one that fits.

They never speak first. With nothing to build on, they would give themselves away on the first clue. In our game, if the draw puts them first, they move to the end of the round and the next player opens. On paper, nobody knows who holds the blank slip: let chance decide and accept that they will open now and then. The game will be shorter, not ruined.

Once eliminated, they reveal their role and name one word, only one. If it is the civilians' word, they win alone, even with spies still in the game. In our game, capitals and accents do not count, but a synonym is not enough: it has to be the word. On paper, agree before the game whether a plural counts.

If they are wrong, the game goes on without them. They can also win without ever being eliminated: when no spy is left and they are as many as the civilians, say them against a single civilian, the vote can no longer remove them and they win.

How many impostors per table

The simple rule, the one the game applies by default. One spy up to five players, two from six to eight, three from nine to twelve. Mister White joins from four players, on top of the spies.

The cap is simple too. Spies never exceed half the players minus one, three spies for seven players for instance, and Mister White comes on top. A single Mister White with no spy also holds, the game becomes pure guessing.

On paper, these numbers are set by hand, and the custom is to keep impostors in the minority. On the phone, the host adjusts the spy count and turns Mister White on or off from the setup screen, the game blocks impossible combinations.

Beyond twelve, split into two tables with two different pairs rather than adding a fourth spy. Our game stops at twelve players per room, and the largest table we have seen on The Spy was eight.

How to pick a good word pair

A good pair comes down to one rule: a clue given for one word must also work for the other. Cat and Dog share pet, fur, home, food bowl. The spy can give any of those clues without lying, and that is what hides them.

Avoid opposites. Summer and Winter, Day and Night, Fire and Water feel like pairs because people say them together, but their clues split on the first word: hot against cold, light against dark. The spy is caught in the first round. Those three pairs used to be in our bank, and we took them out.

Avoid two words from the same theme but of a different size too. Stadium and Gym are both about sport, but one is outdoors with a crowd and the other indoors with weights. We replaced it with Tennis and Ping-pong: racket, ball, net, the two words share everything people say first.

Two synonyms, on the other hand, do not make a game. If nobody can tell how the two words differ, the spy has nothing to hide and the civilians have nothing to look for. The right gap shows up across several clues, never on the first one.

A pair does not translate. Croissant and Pain au chocolat works in French and means nothing in English, so our English bank uses Bagel and Donut instead, and the French Raclette and Fondue becomes Fondue and Mac and cheese. If you play in another language, rebuild the pair rather than translate it.

For a table new to the game, start with concrete objects from the travel and everyday lists. Movie and TV pairs need everyone to share the same references.

Twenty classic pairs

The starter pairs, the ones you hand a table discovering the game. One word goes to the civilians, the other to the spy, in whichever order you like.

  1. Cat / Dog
  2. Pizza / Burger
  3. Beach / Pool
  4. Coffee / Tea
  5. Car / Motorcycle
  6. Subway / Bus
  7. Book / Magazine
  8. Movie / TV show
  9. Mountain / Forest
  10. Baker / Pastry chef
  11. Soccer / Rugby
  12. Guitar / Piano
  13. Apple / Pear
  14. Tiger / Lion
  15. King / Queen
  16. Salt / Sugar
  17. Train / Plane
  18. Doctor / Nurse
  19. Sun / Moon
  20. Paris / London
Play The Spy

These 100 pairs are in the game, along with 228 more. The game draws one at random each round, from the universes the host kept (food, movies...), without repeating a pair until the fresh ones run out.

Twenty food pairs

The theme that gets people talking most. Everyone has an opinion on fondue, and the spy holding mac and cheese does just fine.

  1. Fondue / Mac and cheese
  2. Pancake / Waffle
  3. Grilled cheese / Panini
  4. Cheddar / Mozzarella
  5. Espresso / Cappuccino
  6. Macaron / Meringue
  7. Mustard / Mayonnaise
  8. Butter / Margarine
  9. Rice / Pasta
  10. Fries / Onion rings
  11. Salami / Ham
  12. Oyster / Mussel
  13. Salmon / Trout
  14. Chicken / Turkey
  15. Strawberry / Raspberry
  16. Melon / Watermelon
  17. Zucchini / Eggplant
  18. Cookie / Brownie
  19. Tiramisu / Panna cotta
  20. Curry / Stew

Fifteen movie and TV pairs

Heroes, sagas and shows the whole table knows. Check everyone has the references, otherwise the one who has not seen the film passes for the spy.

  1. Star Wars / Star Trek
  2. Harry Potter / The Lord of the Rings
  3. James Bond / Jason Bourne
  4. Batman / Iron Man
  5. Spider-Man / Superman
  6. Darth Vader / Voldemort
  7. Yoda / Gandalf
  8. Zombie / Vampire
  9. Friends / How I Met Your Mother
  10. Game of Thrones / Vikings
  11. The Simpsons / South Park
  12. Toy Story / Shrek
  13. Frozen / Moana
  14. Mario / Sonic
  15. Sherlock Holmes / Hercule Poirot

Fifteen travel pairs

Places and holiday objects. Descriptions stay concrete, which helps tables that are just starting.

  1. Hotel / Hostel
  2. Tent / Hammock
  3. Suitcase / Backpack
  4. Passport / Visa
  5. Airport / Train station
  6. Cruise / Ferry
  7. Compass / GPS
  8. Helicopter / Hot air balloon
  9. Castle / Palace
  10. Museum / Gallery
  11. Pyramids / Sphinx
  12. Rome / Athens
  13. Venice / Amsterdam
  14. New York / Tokyo
  15. Volcano / Geyser

Fifteen sport and hobby pairs

Sports, games and pastimes. The field, the gear and the pace give clues without giving it away.

  1. Basketball / Volleyball
  2. Judo / Karate
  3. Boxing / Wrestling
  4. Marathon / Triathlon
  5. Surfing / Paddleboarding
  6. Kayak / Canoe
  7. Golf / Billiards
  8. Badminton / Squash
  9. Yoga / Pilates
  10. Chess / Checkers
  11. Poker / Blackjack
  12. Jigsaw puzzle / Lego
  13. Karaoke / Concert
  14. Salsa / Tango
  15. Skateboard / BMX

Fifteen everyday pairs

Office, home and clothes. The tightest pairs on the list, for tables that want long games.

  1. Pen / Pencil
  2. Stapler / Paper clip
  3. Printer / Scanner
  4. Elevator / Escalator
  5. Sofa / Armchair
  6. Shower / Bathtub
  7. Fridge / Freezer
  8. Oven / Microwave
  9. Curtain / Blinds
  10. Washing machine / Dishwasher
  11. Earbuds / Headphones
  12. Watch / Alarm clock
  13. Sweater / Hoodie
  14. Scarf / Beanie
  15. Pajamas / Bathrobe

What 84 games of The Spy tell us

The figures below come from our own games. We took every game of The Spy played to the end over the 90 days before 22 September 2026, leaving out games stopped halfway, solo trials and our own test games. That leaves 84, played in 18 rooms over 17 different days. It is the PlaySobr game with the most finished games over that period.

The sample is thin, and we say so: three rooms account for 41 of those 84 games on their own. These are a few groups playing round after round, not hundreds of tables.

The most common table is five players, 47 games out of 84. The others range from three to eight: 4 games at three, 14 at four, 14 at six, 3 at seven and 2 at eight.

A game lasts five minutes at the median, from dealing the words to one side winning, and half of all games fit between three and six and a half minutes. With three or four players the median drops to 3.2 minutes (18 games). With six or more it rises to 6.7 minutes (19 games). The longest took 18 minutes. Tables keep going: more than four games per room on average.

Who wins? The civilians, a little more than two times out of three: 57 games out of 84. The spies won 17, and Mister White won alone 10 times. That last figure is not a rate: the data does not say in how many games the host had left Mister White in play.

What we take from it for your table: the spy plays alone or in a pair against everyone, loses more often than they win, and that is how it should be. If your civilians win every time, pick a tighter pair. If the spy wins every time, pick one further apart.

How to play without a phone

Take as many slips of paper as players. Write the civilians' word on all of them except one or two with the spy's word, and one blank slip if you play with Mister White. Fold, shuffle, hand out.

Whoever prepares the slips knows both words. They sit that round out, or they prepare several rounds ahead in numbered envelopes. Draw lots for who speaks first, then go around the table.

For the vote, everyone points at a suspect at the same time on the count. The eliminated player's slip is unfolded in front of everyone.

Or let the phone hand out the words

The hundred pairs above are enough for a whole evening. If nobody wants to prepare the slips or sit a round out, The Spy on PlaySobr hands out the words. The host creates a room, the others scan a QR code, each player discovers their word in secret on their phone, and the vote happens on screen.

Seven word universes to mix or play pure, Halloween included in season, 328 pairs with no repeats within a room, Mister White and the spy count adjustable, and a single-phone mode that passes from hand to hand for guests without a device. Free, no account, nothing to install, 3 to 12 players.

Frequently asked questions

How many players for Undercover?

Three to twelve. The game comes into its own from five or six, when two spies can cover for each other. In our games the most common table is five. At twelve, count three spies and one Mister White.

How long does a game last?

Five minutes at the median over our last 84 games played to the end, from dealing the words to one side winning. Count three minutes with three or four players, a little under seven with six or more. Tables therefore play several in a row, with a new pair and new roles each time.

What about three players?

One spy and two civilians, a single round of clues then a vote. If the civilians get it wrong, the spy wins on the spot. Add Mister White only from four players, otherwise the remaining civilian has nobody left to confirm their word.

Are The Spy and Undercover the same game?

The same principle. Undercover is an app published by Yanstar Studio, downloaded more than five million times on Android, which includes the Mister White role. The Spy is the PlaySobr take on it, with its own word pairs, six universes and the single-phone mode.

Who wins more often, the civilians or the spy?

The civilians. Out of 84 games played to the end on PlaySobr between July and September 2026, they won 57, the spies 17 and Mister White 10. If your table keeps seeing the same side win, change the gap between the two words before changing the number of spies.

The games this article talks about

Play tonight, without preparing the slips

A room in thirty seconds, a QR code, and everyone gets their word in secret. No account, nothing to install.

Back to the guide: which game for your night?

Comparing platforms? The phone party game comparison.

Undercover and the works named in the pairs are trademarks of their respective owners, cited for comparison or reference.