Skip to content

THE GUIDE

Time's Up at home: the rules and 200 words to guess

Three rounds, one deck of cards, and two hundred words already written.

Time's Up is played in teams, with a deck of about forty cards that serves three times over. First round, you describe freely. Second, a single word. Third, mime only. All you need is the cards: here are two hundred of them, taken from the bank of our game Heads Down, each with its three forbidden words, sorted by what they ask of the table. With the full rules, how to write your own cards, and the traps you only meet at a real table.

Words taken on 21 September 2026 from the bank of the game Heads Down, recounted on 22 September after eight duplicates were removed: 409 cards and 1,227 forbidden words. Time's Up rules checked on 21 September.

The rules in five lines

Two teams minimum, so four players. You build one shared deck of around forty cards, one word per card, and put it face down in the middle of the table.

Each turn, one player becomes the clue giver for their team. They draw, get their teammates to guess, and keep going as long as the timer runs. Thirty seconds in the original game, forty in the family edition.

Every card guessed is set aside by the team and scores a point. The card in hand when time runs out goes back into the deck. Then the next team takes over, with the same deck.

When the last card falls, the round ends, even in the middle of a turn. You count the points, shuffle the very same cards, and start again with one more constraint.

Three rounds in all. Forbidden throughout: saying the word, a word from the same family, its translation, or spelling it out. The team with the most points after the third round wins.

The three rounds, and why it is the same deck

Round 1, the clue giver talks freely. It is the long round, the one where the table discovers the deck. Nobody notices it yet, but everyone is learning forty cards by heart.

Round 2, one single word per card. One word, then silence. That word only works because the table heard the card an hour earlier: you are no longer describing the word, you are triggering a shared memory.

Round 3, not a syllable. Mime and sound effects, and no humming a tune. It is the short round and the loudest one, because three gestures are enough once everybody knows the deck.

Passing a card: impossible in the first round, the clue giver stays on it until it falls or the time runs out. From the second round on, they may drop a card and move to the next.

The reuse is the whole game. A card that was painful in round 1 becomes the laugh of the evening in round 3, because the table remembers the struggle. Swapping the cards between rounds means playing three mediocre games instead of one good one.

Building the deck tonight

You need slips of paper, a pen, and four to five cards per player. A table of six plays very well with forty cards; at sixty, the first round drags on and the evening dies before the third.

Two ways to fill the deck. Everyone writes their own cards, which gives a deck in the image of the table but also cards only their author knows. Or you take from the list below, which has the advantage of having been played already.

Either way, keep the skimming ritual: before starting, each player takes two cards at random and puts back the ones they judge impossible. A card nobody knows costs thirty seconds in every round, so three times thirty seconds.

The two hundred words below come with three forbidden words each. Time's Up does not ask for them: the official rule only bans the word and its family. They are there to harden the first round when the table is too good, exactly as in Taboo, and they can be ignored the rest of the time.

They also tell you something about the card. When the three obvious doors are shut and three angles still remain, the card is solid. When nothing is left, it is too thin to be played three times.

Forty words that survive all three rounds

These five lists are not sorted by theme but by the third round. That is what really sorts them: a word you cannot mime becomes a thirty-second hole once the silence falls. Here is the backbone of the deck, objects and moments anyone can mime without thinking.

  1. The hammer - forbidden: nail, hit, handle
  2. The umbrella - forbidden: rain, open, handle
  3. The remote control - forbidden: TV, button, sofa
  4. The corkscrew - forbidden: wine, bottle, spiral
  5. The toaster - forbidden: bread, morning, slice
  6. The fridge - forbidden: cold, kitchen, door
  7. The headphones - forbidden: ears, music, listen
  8. The USB stick - forbidden: computer, data, files
  9. The screwdriver - forbidden: screw, turn, DIY
  10. The scooter - forbidden: ride, foot, city
  11. The toothbrush - forbidden: toothpaste, morning, mouth
  12. The hairdryer - forbidden: hot air, shower, style
  13. The iron - forbidden: creases, steam, shirt
  14. The suitcase - forbidden: travel, wheels, airport
  15. The sunglasses - forbidden: summer, eyes, UV
  16. The alarm clock - forbidden: morning, ring, time
  17. The scarf - forbidden: neck, winter, wool
  18. The wallet - forbidden: money, cards, pocket
  19. The candle - forbidden: flame, birthday, wax
  20. The mirror - forbidden: reflection, bathroom, look at yourself
  21. The lift - forbidden: floors, buttons, go up
  22. The scissors - forbidden: cut, paper, blades
  23. The bin - forbidden: rubbish, throw away, bag
  24. The sofa - forbidden: living room, sit down, cushions
  25. The shower - forbidden: water, soap, morning
  26. The bicycle - forbidden: pedals, wheels, handlebars
  27. The charger - forbidden: phone, battery, cable
  28. The earbuds - forbidden: music, ears, wireless
  29. The cash machine - forbidden: notes, card, bank
  30. The coffee machine - forbidden: drink, pod, morning
  31. The microwave - forbidden: heat up, kitchen, minute
  32. The barbecue - forbidden: grilling, summer, charcoal
  33. The picnic - forbidden: blanket, grass, basket
  34. Camping - forbidden: tent, holiday, nature
  35. Hiking - forbidden: walking, mountain, trail
  36. Fishing - forbidden: fish, rod, river
  37. Gardening - forbidden: plants, soil, water
  38. Bowling - forbidden: pins, ball, strike
  39. Darts - forbidden: target, throw, pub
  40. Table football - forbidden: bar, players, win

Forty proper nouns the whole table shares

People, films, brands. Brilliant in rounds 1 and 2, where the smallest detail is enough, and athletic in round 3, where you have to find the gesture that says Cleopatra. Keep them to a quarter of the deck, and check that they speak to the youngest and the oldest at the table alike.

  1. Beyonce - forbidden: singer, Jay-Z, United States
  2. Zinedine Zidane - forbidden: football, France, headbutt
  3. Brad Pitt - forbidden: actor, Hollywood, Angelina
  4. Leonardo DiCaprio - forbidden: Titanic, actor, Oscar
  5. Kylian Mbappe - forbidden: football, PSG, Bondy
  6. Cristiano Ronaldo - forbidden: football, Portugal, Real
  7. Taylor Swift - forbidden: singer, United States, tour
  8. Omar Sy - forbidden: Intouchables, actor, Lupin
  9. Michael Jackson - forbidden: pop, moonwalk, Thriller
  10. Napoleon - forbidden: emperor, Waterloo, bicorne hat
  11. Cleopatra - forbidden: Egypt, queen, Caesar
  12. Einstein - forbidden: relativity, genius, physics
  13. Picasso - forbidden: painter, cubism, Guernica
  14. Usain Bolt - forbidden: sprint, Jamaica, record
  15. Titanic - forbidden: ship, iceberg, Rose
  16. The Lion King - forbidden: Simba, Mufasa, Disney
  17. Star Wars - forbidden: lightsaber, Vader, Jedi
  18. Harry Potter - forbidden: wizard, Hogwarts, wand
  19. The Lord of the Rings - forbidden: ring, Frodo, Hobbit
  20. Jurassic Park - forbidden: dinosaur, park, Spielberg
  21. Money Heist - forbidden: mask, robbery, Spain
  22. Stranger Things - forbidden: Netflix, Eleven, the eighties
  23. Game of Thrones - forbidden: throne, dragons, Westeros
  24. Friends - forbidden: New York, coffee shop, Rachel
  25. The Simpsons - forbidden: yellow, Homer, Springfield
  26. The Matrix - forbidden: Neo, pill, simulation
  27. Batman - forbidden: Gotham, bat, Joker
  28. Spider-Man - forbidden: spider, web, Peter Parker
  29. Coca-Cola - forbidden: soda, red, bottle
  30. Apple - forbidden: Steve Jobs, iPhone, fruit
  31. Netflix - forbidden: streaming, series, red
  32. McDonald's - forbidden: fast food, Big Mac, golden arches
  33. Ikea - forbidden: furniture, Sweden, assemble
  34. Nike - forbidden: trainers, sport, swoosh
  35. Lego - forbidden: bricks, toy, build
  36. Google - forbidden: search, engine, internet
  37. Instagram - forbidden: photos, social network, stories
  38. Amazon - forbidden: delivery, parcel, Bezos
  39. Nutella - forbidden: spread, chocolate, hazelnut
  40. PlayStation - forbidden: console, Sony, controller

Forty words that mime themselves

Animals, jobs, sports. These are the cards that rescue the end of round 3, and the only ones that truly work with children or in a noisy room. Our game draws them from a separate pool reserved for its Mime theme, because miming an online encyclopedia means nothing.

  1. The elephant - forbidden: trunk, tusk, grey
  2. The dolphin - forbidden: sea, swim, clever
  3. The kangaroo - forbidden: Australia, pouch, jump
  4. The hedgehog - forbidden: spiky, garden, ball
  5. The panda - forbidden: China, bamboo, black and white
  6. The chameleon - forbidden: colour, lizard, change
  7. The penguin - forbidden: Antarctic, ice, black and white
  8. The giraffe - forbidden: neck, spots, Africa
  9. The crocodile - forbidden: teeth, water, reptile
  10. The shark - forbidden: sea, teeth, fin
  11. The bat - forbidden: night, fly, cave
  12. The parrot - forbidden: colour, talk, tropical
  13. The sloth - forbidden: slow, tree, sleep
  14. The tortoise - forbidden: shell, slow, a hundred years old
  15. The wolf - forbidden: pack, howl, forest
  16. The bee - forbidden: honey, hive, sting
  17. The baker - forbidden: bread, oven, baguette
  18. The doctor - forbidden: ill, hospital, heal
  19. The plumber - forbidden: tap, leak, pipe
  20. The firefighter - forbidden: fire, helmet, station
  21. The pastry chef - forbidden: cake, sugar, cream
  22. The postman - forbidden: mail, bike, letter
  23. The hairdresser - forbidden: hair, salon, scissors
  24. The mechanic - forbidden: car, engine, oil
  25. The vet - forbidden: animal, treat, surgery
  26. The surgeon - forbidden: operation, theatre, scalpel
  27. The police officer - forbidden: uniform, arrest, siren
  28. The astronaut - forbidden: space, rocket, suit
  29. Tennis - forbidden: racket, Roland-Garros, ball
  30. Football - forbidden: ball, goal, referee
  31. Surfing - forbidden: wave, board, ocean
  32. Judo - forbidden: kimono, mat, belt
  33. Petanque - forbidden: boules, jack, Provence
  34. Swimming - forbidden: pool, water, swim
  35. Rugby - forbidden: ball, scrum, try
  36. Skiing - forbidden: snow, slope, mountain
  37. Basketball - forbidden: hoop, NBA, dribble
  38. Boxing - forbidden: ring, gloves, knockout
  39. Yoga - forbidden: pose, breathe, mat
  40. Table tennis - forbidden: bat, ball, table

Forty songs and singers

Songs and singers, the raw material for tables that add a sung round. Careful: the official rule of round 3 bans humming, so these cards belong to rounds 1 and 2, or to a fourth house round. Our game keeps them for its Sung theme, and that pool is the narrowest of the bank, about fifty titles: one evening, not two. The French names stay as they are, they are the cards.

  1. Stromae - forbidden: singer, Belgium, Alors on danse
  2. Adele - forbidden: singer, Hello, English
  3. Aya Nakamura - forbidden: Djadja, singer, France
  4. Angele - forbidden: singer, Belgium, Brussels
  5. Jul - forbidden: rap, Marseille, UFO
  6. Vanessa Paradis - forbidden: singer, Joe le taxi, Depp
  7. Booba - forbidden: rap, Kopp, Rohff
  8. Nicki Minaj - forbidden: rap, United States, pink
  9. Celine Dion - forbidden: Quebec, Titanic, singer
  10. Johnny Hallyday - forbidden: rock, motorbike, Que je t'aime
  11. Elvis Presley - forbidden: rock, King, quiff
  12. Lady Gaga - forbidden: pop, meat dress, Poker Face
  13. Rihanna - forbidden: singer, Umbrella, Fenty
  14. Drake - forbidden: rap, Canada, Hotline Bling
  15. Michel Sardou - forbidden: singer, Les lacs du Connemara, France
  16. Mylene Farmer - forbidden: singer, red hair, Desenchantee
  17. Freddie Mercury - forbidden: Queen, moustache, Bohemian Rhapsody
  18. Bob Marley - forbidden: reggae, Jamaica, dreadlocks
  19. Madonna - forbidden: pop, Like a Virgin, queen
  20. Eurovision - forbidden: contest, song, Europe
  21. Alors on danse - forbidden: Stromae, dance, Belgium
  22. Les Champs-Elysees - forbidden: Joe Dassin, avenue, Paris
  23. La Vie en rose - forbidden: Piaf, love, pink
  24. Joyeux anniversaire - forbidden: candles, cake, party
  25. Petit Papa Noel - forbidden: Christmas, presents, descendras
  26. Une souris verte - forbidden: nursery rhyme, grass, tail
  27. Frere Jacques - forbidden: nursery rhyme, dormez-vous, bells
  28. Happy Birthday - forbidden: birthday, English, candles
  29. We Will Rock You - forbidden: Queen, stomp, stadium
  30. La Macarena - forbidden: dance, Spanish, hands
  31. YMCA - forbidden: dance, letters, Village People
  32. La Bamba - forbidden: Spanish, dance, guitar
  33. Allumer le feu - forbidden: Johnny, concert, flame
  34. Derniere danse - forbidden: Indila, pain, dance
  35. Djadja - forbidden: Aya Nakamura, en catchana, hit
  36. Formidable - forbidden: Stromae, tu etais, fort minable
  37. Je te promets - forbidden: Johnny, promise, love
  38. Let It Go - forbidden: Frozen, Elsa, cold
  39. Hakuna Matata - forbidden: The Lion King, no worries, phrase
  40. L'Aventurier - forbidden: Indochine, Bob Morane, rock

Forty abstract words, to be used sparingly

Nostalgia, procrastination, stage fright. These are the best cards of the first round and the worst of the third, where they turn into desperate pantomime. Five or six in a deck of forty give it depth; fifteen and round 3 becomes an ordeal.

  1. Jealousy - forbidden: couple, green, envy
  2. The holidays - forbidden: beach, work, sun
  3. The storm - forbidden: wind, rain, thunder
  4. The apero - forbidden: drink, peanuts, friends
  5. The wedding - forbidden: dress, church, ring
  6. The birthday - forbidden: cake, candles, presents
  7. Stress - forbidden: exam, work, anxious
  8. Procrastination - forbidden: tomorrow, put off, lazy
  9. The headache - forbidden: pain, brain, pill
  10. The lie-in - forbidden: sleep, Saturday, bed
  11. Shyness - forbidden: blush, dare, quiet
  12. Nostalgia - forbidden: memory, the past, childhood
  13. Addiction - forbidden: dependence, cigarette, drug
  14. Retirement - forbidden: work, the end, pension
  15. Working from home - forbidden: house, computer, video call
  16. The sales - forbidden: discount, shop, price
  17. New Year's Eve - forbidden: 31 December, midnight, party
  18. Valentine's Day - forbidden: love, 14 February, heart
  19. Halloween - forbidden: pumpkin, costume, sweets
  20. Easter - forbidden: eggs, chocolate, bells
  21. The fete de la musique - forbidden: 21 June, concerts, street
  22. Bastille Day - forbidden: fireworks, national day, parade
  23. Starting a business - forbidden: startup, boss, launch
  24. Love at first sight - forbidden: love, first look, instant
  25. The fit of giggles - forbidden: tears, belly, stop
  26. Stage fright - forbidden: stage, stress, audience
  27. Insomnia - forbidden: sleep, night, counting sheep
  28. The hiccups - forbidden: hic, scare, diaphragm
  29. The aches - forbidden: sport, muscles, the next day
  30. Brunch - forbidden: Sunday, breakfast, eggs
  31. The selfie - forbidden: photo, yourself, phone
  32. The traffic jam - forbidden: cars, queue, horn
  33. The queue - forbidden: wait, line, till
  34. The driving licence - forbidden: car, test, theory
  35. The nap - forbidden: sleep, midday, sofa
  36. Moving house - forbidden: boxes, furniture, home
  37. The nursery - forbidden: babies, childcare, toys
  38. The music quiz - forbidden: music, guess, buzzer
  39. The disco ball - forbidden: disco, ceiling, shine
  40. The photo booth - forbidden: booth, photos, curtain

What makes a good word

A good word is known by the whole table, not by half of it. That rule is not negotiable. Somebody's nephew, an office in-joke, a video game from 2011: those are dead cards, and they die three times.

A good word is concrete. The hammer beats jealousy every single time, because it can be described, summed up in one word and mimed. Abstract words are useful, but in small doses, and never in a deck built for children.

A good word fits in a word or two. As soon as the card becomes a sentence, the clue giver no longer knows what to point at, and the table produces an answer that is right but not the one written down.

A good word has several ways in. Test it by asking yourself where you would start: if you can only see one angle, the card falls flat the moment that angle is taken.

And a good deck mixes registers. Forty kitchen objects all sound the same in round 2, and the table mixes them up. That is why our bank alternates people, films, brands, animals, jobs, places, food and moments of life.

What makes a good forbidden word

The rule we follow when writing the bank fits in one line: the first forbidden word must be the obvious one, the one that would come out first in any description. The other two are natural companions, not exotic synonyms.

Zinedine Zidane, with football, France and headbutt, stays perfectly playable: the number 10 shirt, Marseille, the coach and the Ballon d'Or are all still open. Beyonce, with singer, Jay-Z and United States, still leaves Destiny's Child, the sister and the Super Bowl. A well-written card is closed at the front and open on the sides.

Three forbidden words, never five. Beyond that the card is no longer guessed, it is endured: the clue giver hunts for an angle that no longer exists, the table gets bored, and someone suggests another game.

Never forbid a door nobody would have used. A useless ban takes the place of a useful one, and it makes a card look hard when it is merely wordy.

The opposite trap is nastier: a vague word with three well-chosen bans becomes unplayable. Stress, without exam or work or anxious, leaves nothing at all. Always check what is left once the three doors are shut; if nothing is, change the word, not the bans.

The traps of a real table

The card nobody knows. It costs thirty seconds in round 1, thirty in round 2, thirty in round 3, and it ends up sinking a whole team. The skimming ritual removes it; do it properly, it takes two minutes.

The clue giver who talks to one person. They face their neighbour, find a rhythm with them, and the other three drop out. Ask the clue giver to stand facing their team, not beside it.

The deck that is too deep. It is the most common mistake, because writing cards is fun. Forty cards for six players, fifty for eight, and stop there. A game should end while the table still wants the third round.

Noise. Round 3 in a bar is very funny and very unfair, since sound effects no longer carry. If the room is loud, play the third round in pure mime, everyone on the same footing.

The deck written by one generation. Three people writing their cards together produce a deck that politely excludes the other two. That is the point of a shared list: nobody wrote it to please themselves.

Finally, the theme that is too narrow. A deck made only of music or only of films runs dry and repeats itself. Our own bank shows it in the negative: its sung pool holds about fifty titles against more than four hundred cards in total, and it is the first one to start looping.

Heads Down, the game behind this bank

These two hundred words come from Heads Down, a free PlaySobr game that draws from the same bank of 409 cards. Here is what it does with them, as of 21 September 2026.

It reverses the direction of play. The active player holds their phone against their forehead without seeing the screen, and the whole table makes them guess word after word for sixty seconds. No teams, just a rotation: everybody takes a turn at the forehead.

Four themes to pick from before the turn starts. Mime, without a sound. Synonyms, where you describe without saying the word. Forbidden Words, where the three bans of the card appear to the people giving clues, and to them only. Sung, where you may only hum. A word drawn does not come back in the same room.

It is not a Time's Up: it has neither the three rounds nor the same deck coming back. For the real structure, take the list above and some slips of paper. For ready-made words, a timer and nobody peeking, open a room: free, no account, 1 to 12 players.

Frequently asked questions

How many cards do you need for a game of Time's Up?

Around forty, so four to five per player. It is a deck played three times over: past fifty cards, the first round drags and the table never reaches the third, which is the best one.

How many players, and how long?

Four minimum to make two teams, six to ten for it to be really funny. Count thirty to forty-five minutes for forty cards and three rounds. To make the evening longer, add cards, never rounds.

Can you play without buying the box?

Yes, and that is how the game started, with folded slips in a hat. Time's Up! is still a published game, created by Peter Sarrett, published by R&R Games in 1999 and released in French by Repos Production: the box brings its own cards, its timer and its themed editions. The list above only replaces the cards.

How is it different from Taboo?

In Taboo, each card carries its forbidden words, the opposing team watches, and a card is used once. In Time's Up, the same deck comes back three times with a tighter constraint each round. The two hundred cards above serve both, since they come with their bans.

Is there an online version?

The French platform La Stev' has one, on a central screen the whole table watches, with a virtual buzzer (page opened on 21 September 2026). On our side, the list on this page is meant for paper, and the game behind this bank is described at the end of the article.

The games this article talks about

The same words, without writing a single card

Heads Down draws from the 409-card bank of this page. A room in thirty seconds, a QR code, and the phone keeps the timer.

Back to the guide: which game for your night?

Comparing platforms? The phone party game comparison.

Time's Up! is a trademark of R&R Games, released in French by Repos Production. Taboo is a trademark of Hasbro. The people, works and brands named in the words belong to their respective owners and are mentioned for reference only.